Arcapex
Arcapex is the final Electric form in the Arcub -> Arcapex line, so build toward it only when that end slot fits your team.
Am besten für: finishing the Arcub line for a final Electric slot
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Beginne mit der Entscheidung vor dir: Welches Monster verdient Fangzeit, Training, Evolutionsmaterial oder einen Squad-Slot? Mehr als 200 Kreaturen bedeuten nicht, dass Sammeln allein dein Team verbessert. Vergleiche Job, Evolution, Shiny- oder Sparkle-Grund, Reitnutzen und ob die Kreatur ein echtes Problem in deinen Kämpfen löst.
Arcapex is the final Electric form in the Arcub -> Arcapex line, so build toward it only when that end slot fits your team.
Am besten für: finishing the Arcub line for a final Electric slot
Arcub is an Electric base Evomon to target when you want the Arcub -> Arcapex line in your team plan.
Am besten für: starting the Arcapex line from Thunder Cliffs boss route
Blazgrowl is the middle Fire form in the Blazpup line, used when you want to keep pushing toward Blazmane.
Am besten für: continuing Blazpup after the first level 30 evolution
Blazmane is the final Fire form in the Blazpup -> Blazgrowl -> Blazmane line, so build toward it only when that end slot fits your team.
Am besten für: finishing the Blazpup line for a final Fire slot
Blazpup is the Fire starter Evomon to pick when you want Fire coverage from the first team and a path into Blazgrowl.
Am besten für: opening with Fire coverage and raising Blazmane later
Bluebird is a Flying base Evomon to target when you want the Bluebird -> Volcrest line in your team plan.
Am besten für: starting the Volcrest line from Raven Ridge / sky-spawn route
Bubblader is the final Water form in the Bubble -> Bubboxer -> Bubblader line, so build toward it only when that end slot fits your team.
Am besten für: finishing the Bubble line for a final Water slot
Bubble is the Water starter Evomon to pick when you want Water coverage from the first team and a path into Bubboxer.
Am besten für: opening with Water coverage and raising Bubblader later
Bubboxer is the middle Water form in the Bubble line, used when you want to keep pushing toward Bubblader.
Am besten für: continuing Bubble after the first level 30 evolution
Datubud is a Grass base Evomon to target when you want the Datubud -> Datunymph line in your team plan.
Am besten für: starting the Datunymph line from fourth island route
Datunymph is the final Grass form in the Datubud -> Datunymph line, so build toward it only when that end slot fits your team.
Am besten für: finishing the Datubud line for a final Grass slot
Emfox is the middle Fire form in the Sparkit line, used when you want to keep pushing toward Empixy.
Am besten für: continuing Sparkit after the first level 30 evolution
Empixy is the final Fire form in the Sparkit -> Emfox -> Empixy line, so build toward it only when that end slot fits your team.
Am besten für: finishing the Sparkit line for a final Fire slot
Frostlet is an Ice base Evomon to target when you want the Frostlet -> Frostseer line in your team plan.
Am besten für: starting the Frostseer line from Ice line encounter
Frostseer is the final Ice form in the Frostlet -> Frostseer line, so build toward it only when that end slot fits your team.
Am besten für: finishing the Frostlet line for a final Ice slot
Lavarock is the final Fire form in the Lavite -> Lavarock line, so build toward it only when that end slot fits your team.
Am besten für: finishing the Lavite line for a final Fire slot
Lavite is a Fire base Evomon to target when you want the Lavite -> Lavarock line in your team plan.
Am besten für: starting the Lavarock line from Lava Crag / third island route
Leafblade is the final Grass form in the Leafbun -> Leafroge -> Leafblade line, so build toward it only when that end slot fits your team.
Am besten für: finishing the Leafbun line for a final Grass slot
Leafbun is the Grass starter Evomon to pick when you want Grass coverage from the first team and a path into Leafroge.
Am besten für: opening with Grass coverage and raising Leafblade later
Leafroge is the middle Grass form in the Leafbun line, used when you want to keep pushing toward Leafblade.
Am besten für: continuing Leafbun after the first level 30 evolution
Mudbud is a Ground base Evomon to target when you want the Mudbud -> Mudthorn line in your team plan.
Am besten für: starting the Mudthorn line from fourth island route
Mudthorn is the final Ground form in the Mudbud -> Mudthorn line, so build toward it only when that end slot fits your team.
Am besten für: finishing the Mudbud line for a final Ground slot
Pebble is a Rock base Evomon to target when you want the Pebble -> Pebroll -> Pebgolem line in your team plan.
Am besten für: starting the Pebgolem line from early or mid-game Rock route
Pebgolem is the final Rock form in the Pebble -> Pebroll -> Pebgolem line, so build toward it only when that end slot fits your team.
Am besten für: finishing the Pebble line for a final Rock slot
Pebroll is the middle Rock form in the Pebble line, used when you want to keep pushing toward Pebgolem.
Am besten für: continuing Pebble after the first level 30 evolution
Pummash is the final Fighting form in the Pummpaw -> Pummash line, so build toward it only when that end slot fits your team.
Am besten für: finishing the Pummpaw line for a final Fighting slot
Pummpaw is a Fighting base Evomon to target when you want the Pummpaw -> Pummash line in your team plan.
Am besten für: starting the Pummash line from Dusk Town top-part route
Sparkit is a Fire base Evomon to target when you want the Sparkit -> Emfox -> Empixy line in your team plan.
Am besten für: starting the Empixy line from third island Fire route
Volcrest is the final Flying form in the Bluebird -> Volcrest line, so build toward it only when that end slot fits your team.
Am besten für: finishing the Bluebird line for a final Flying slot
Nutze die Evomon-Monsterliste, wenn du die nächste Kreatur wählen musst, die Zeit verdient. Jage ein Monster, weil es eine Teamlücke füllt, eine nutzbare Evolution öffnet, ein Shiny- oder Sparkle-Ziel ist oder einen Kampf löst, den dein Squad verliert.
Bevor du Seltenheit jagst, bestimme die Aufgabe der Kreatur. Aufmerksamkeit verdient sie, wenn sie Coverage ergänzt, eine Kampfrolle füllt, einen Dungeon-Plan stützt oder eine fehlende Evolution öffnet.
Eine volle Box mit Duplikaten schlägt keine fünf trainierten Kreaturen mit verschiedenen Jobs. Spare Wachstumsitems für Monster, die das aktive Team verbessern.
Shiny und Sparkle machen einen Fang wertvoller, schließen aber keine Teamlücke. Behalte die Variante, wenn du sie willst; trainiere sie nur, wenn die Kreatur eine Rolle verdient.
Nutze Items für die richtige Kreatur, Types gegen wiederholte Schwächen, Locations für Ziele und Dungeons als Test unter Druck.
Nutze die Liste zum Eingrenzen. Öffne ein Profil für Ort, Evolution, Type, Skills, Variantenverhalten oder getestete Kampfergebnisse.
Vor Wachstumsitems, Hauptsquad, Dungeon-Vorbereitung oder Variantenjagd.
Nein. Behandle sie als seltene Versionen desselben Monsters, außer ein Profil zeigt eine eigene Mechanik.
Nein. Neue Fänge helfen nur mit neuer Rolle, besserer Coverage, Evolutionswert oder Dungeon-Antwort.
Nein. Die Liste erklärt, was Kreaturen können; Tier Lists ranken Modi oder Patches.
Nein. Trainiere Rollenfüller zuerst und spare Items bis ein Fang Coverage oder Evolution öffnet.
Für genaue Orte, Evolution, Type, Skills, Variantenhinweise und getestetes Kampfverhalten.